Palimpsest · Document II · Go-to-market

Palimpsest — Go-to-Market Plan

V1 · Edinburgh launch · all numbers are hypotheses to be tested, not forecasts

1. Positioning

For curious city-break visitors, Palimpsest is the walking companion that shows the street as it was a century ago — reviewed by historians, honest about what we don't know — unlike guidebook apps that recite facts or AR gimmicks that invent the past.

Three proof points, everywhere: (1) historian-reviewed, sourced scenes; (2) uncertainty drawn visibly, not hidden; (3) works offline on the actual street.

2. First launch segment

English-speaking visitors to Edinburgh's Old Town, on foot, day-trip to 3-night stay. The Royal Mile compresses ~1M+ annual visitors into a 1.1-mile self-guided route — the densest possible pilot surface. iPhone share among this segment is high; the route is walkable in 75 min.

Explicitly not targeted first: schools/groups (v2), non-English (v2 with localization), residents of other cities.

3. Channel-specific experiments (first 8 weeks)

# Channel Experiment Spend Success metric
E1 On-street, on-route A-frame chalkboard + postcards at the Esplanade and two mid-Mile cafe partners: "This street, 1824 — hold your phone here." QR → App Clip → free Stop I. ~£300 print + £200 cafe placements QR → App Clip open rate ≥ 8%; clip → install ≥ 20%
E2 Walking-tour guides Give 10 licensed Old-Town guides free Pro access + a "see inside the tour" demo; offer a co-branded stop card they can hand guests (£1/referral). ~£500 ≥ 4 guides actively referring; ≥ 30 installs via guide codes
E3 Travel creators 5 mid-size UK travel/history creators (50k–500k) get a walking shoot with founder; unique link per creator. Pitch: "I stood in 1824." £0 + product ≥ 3 videos, ≥ 100k combined views, link CTR ≥ 1%
E4 Hotels & concierges QR table tents in 6 Old Town boutique hotels/B&Bs: "Tonight on the Mile: 1824." Concierge gets free codes for guests. ~£150 print ≥ 60 scans/week across properties
E5 Museums & heritage retail Pitch NMS / Museum of Edinburgh gift shop on a co-marketed "then & now" postcard; offer revenue share on pack sales via promo codes. time only 1 signed retail pilot
E6 App Store / search Apple Search Ads on "edinburgh tour", "royal mile", "edinburgh guide" — tightly geofenced to visitors in EH1 + trip-planning searches. £500 cap CPI ≤ £3.50; install → paid ≥ 12%

Kill criteria: any channel under half its success metric after 3 weeks gets cut or re-designed.

4. Example creative

5. First-100-users plan

Week 1–2: friends & Edinburgh tourism-network contacts + guides' guests (E2). Week 3–4: street QR + hotels (E1, E4) during a Festival-adjacent high-footfall window. Personal touches: founder stationed at Stop I two mornings/week watching first-run UX; every purchaser gets a hand-signed "expedition member" digital postcard (shareable — doubles as E3 fuel).

Target shape: ~40% guide/hotel referrals, ~35% on-street QR, ~25% creator. If the mix inverts toward paid search only, the on-street creative is failing — fix creative before scaling spend.

6. Pricing tests (hypotheses)

Test Offer Price Reads
A City Pack (Edinburgh, forever) £6.99 Baseline anchor; compare vs £12–20 walking tour
B Trip Pass (all packs, 72 h) £12.99 Tests trip-duration willingness; vs audio-tour apps ~£9.99
C Guide-bundled £1 off via guide code Measures channel elasticity + guide incentive alignment

Run A vs B as a paywall A/B for 4 weeks ≥ 200 paywall views; keep winner, retest at ±20% price. C runs in parallel via distinct promo codes. Gross margin target ≥ 80% post-Apple-fee; content cost amortized per 1,000 packs sold ≤ £2.50/pack (hypothesis).

7. Metrics

8. Validation gates (before city #2)

  1. Activation ≥ 45% and conversion ≥ 12% sustained 4 weeks.
  2. App Store rating ≥ 4.6 with ≥ 50 ratings.
  3. Content cost per shipped stop ≤ £4,000 fully loaded (license + art + review) — proves the pipeline scales.
  4. ≥ 2 distribution partners (guide or hotel or museum) producing measurable installs without founder involvement.

Gate failure → deepen Edinburgh (more eras, evening/ghost layer, localization) rather than opening a second shallow city. The brand is "one city, deeply" — expansion must be earned by the model, not the map.